Zombie Wrassler: Traditional
One of two undead wrestling characters, originally meant as antagonists to a lucha libre hero. This one wears traditional tights and head gear.
  • Normal, color and specular maps used (1024)
  • Low res modeled in Maya.
  • High resolution assetts (used for maps), created in Z-Brush.
  • Painted in Photoshop
  • Rigged and posed in Maya.
  • All examples renderd in real time via Maya's perspective viewport window and Fraps.
Zombie Wrassler: Cowboy Version
The other undead wrestler. Both are controlled by female managers via a neck collar.
  • Normal, color and specular maps used (1024)
  • Low res modeled in Maya.
  • High resolution assetts (used for maps), created in Z-Brush.
  • Painted in Photoshop
  • Footage shown captured via FRAPS from Maya's real-time perspective viewport.
Zombie Wrassler Manager: Devil version
Female manager for Cowboy Zombie Wrestler.
  • Normal, color and specular maps used (1024)
  • Low res modeled in Maya.
  • High resolution assetts (used for maps), created in Z-Brush.
  • Painted in Photoshop
  • Footage shown captured via FRAPS from Maya's real-time perspective viewport.
Savage (01)
A female savage from the distant past. Done in a stylized, painterly style.
  • Normal, color and specular maps used (1024)
  • Low res modeled in Maya.
  • High resolution assetts (used for maps), created in Z-Brush.
  • Painted in Photoshop
  • Rigged and posed in 3DS Max (Maya viewport + my video card =/= good realtime stylized shader).
Savage (02)
A female savage from the distant past. Done in a stylized, painterly style. Wearing skeleton style warpaint.
  • Normal, color and specular maps used (1024)
  • Low res modeled in Maya.
  • High resolution assetts (used for maps), created in Z-Brush.
  • Painted in Photoshop
  • Rigged and posed in 3DS Max (Maya viewport + my video card =/= good realtime stylized shader).
Splat
A small, mutated human creature bound by ropes.
  • Normal, color and specular maps used (1024)
  • Low res modeled in Maya.
  • High resolution assetts (used for maps), created in Z-Brush.
  • Painted in Photoshop
  • Footage shown captured via FRAPS from Maya's real-time perspective viewport.
Native
Originally developed as an enemy in a stylized 2D platform game utilizing 3D art assetts.
  • Normal, color and specular maps used (1024)
  • Low res modeled in Maya.
  • High resolution assetts (used for maps), created in Z-Brush.
  • Painted in Photoshop
  • Rigged and posed in 3DS Max (Maya viewport + my video card =/= good realtime stylized shader).
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